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Devlog
Mapping Choices
April 13, 2021
by
s4b3r6
#engine, #map
Taking a look over the way we generate the map system for Choices, one of the things that stands out is that it is already normalized. This is what makes it so easy to have such a simple game engine f...
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Engine Rewrite... 3
April 12, 2021
by
s4b3r6
#engine
The engine architecture has, again, been rewritten from scratch. Whilst the previous engine did work somewhat well, it had some issues dealing with the way itch spins up a new game, making it difficul...
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Engine Rewrite... 2
January 14, 2021
by
s4b3r6
#engine
Well, it seems that the rewrite from the original hack-y prototype to the newer architecture had a few drawbacks and flaws that got in the way of actually writing the game. Namely, that tracking the f...
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Engine Rewrite
December 13, 2020
by
s4b3r6
#engine, #rewrite, #tech
Well, the engine has been rewritten. Originally, I simply threw together an awful mess of Reveal.js, marked.js, vue.js and animate.css. It was a true mess - however, it was enough to prove the concept...
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