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Choices

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Devlog

  • Mapping Choices
    April 13, 2021 by s4b3r6#engine, #map
    Taking a look over the way we generate the map system for Choices, one of the things that stands out is that it is already normalized. This is what makes it so easy to have such a simple game engine f... Continue reading
  • Engine Rewrite... 3
    April 12, 2021 by s4b3r6#engine
    The engine architecture has, again, been rewritten from scratch. Whilst the previous engine did work somewhat well, it had some issues dealing with the way itch spins up a new game, making it difficul... Continue reading
  • Engine Rewrite... 2
    January 14, 2021 by s4b3r6#engine
    Well, it seems that the rewrite from the original hack-y prototype to the newer architecture had a few drawbacks and flaws that got in the way of actually writing the game. Namely, that tracking the f... Continue reading
  • Engine Rewrite
    December 13, 2020 by s4b3r6#engine, #rewrite, #tech
    Well, the engine has been rewritten. Originally, I simply threw together an awful mess of Reveal.js, marked.js, vue.js and animate.css. It was a true mess - however, it was enough to prove the concept... Continue reading
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