Engine Rewrite... 2


Well, it seems that the rewrite from the original hack-y prototype to the newer architecture had a few drawbacks and flaws that got in the way of actually writing the game.


Namely, that tracking the flow of the story was becoming difficult, and game-state management was an awful thing.

So, I've taken a step backwards and re-implemented it a lot more generically. Now, the engine only requires the heavy lifting for saving/loading and moving around the game. Interpolation, CSS and so on are now bring-your-own (i.e. not handled).


Whilst this does mean I needed to rewrite the parts of the game I'd already written, it opens it up to be easier to state-manage.

And that step is out of the way. We can get back to the important part: Writing a compelling narrative.

Files

1610686259.zip 927 kB
Jan 15, 2021

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